Wednesday, November 4, 2009
No news.... is good news?
After all, if I could track down recordings of all the music that I think I would like to listen to (notwithstanding that music that I think I wouldn’t like but may actually find that I love) I could probably listen to each piece of music only time only and still run out of my remaining lifetime before I ran out of music. And bear in mind that I was a huge fan of Punk and New Wave which, for me, blew away all of the safe and bland music out of the water. But if I am being truthful, I am probably listening to more of that safe and bland stuff than I am any experimental or ‘new’ music. (Rumours, anyone?)
I’m not really sure why this is…a certain nostalgic familiarity maybe? Maybe it reminds me of a high school girlfriend, a great club I went to in our 20s, a great road trip. As we get older we cling onto things from our youth. Or maybe this love of the music from our past is due to the fact that there aren’t that many new things to say and, for the most part, not that many new ways of saying them. Or to put it another way, I have not only heard it before…but I’ve heard it better before.
Take a contemporary artist that I really DO like: Jack White. Jack White is an enormous talent and I love watching this guy play – especially live. But even in this instance I don’t know how much of his music I will ever get through. A lot of his music is influenced by Led Zeppelin and, as familiar as I am with Led Zeppelin and as much as I like their work, I have not cracked their entire back catalogue. So am I really going to start working through Jack White’s as well as Led Zeppelin’s? And if I did get around to all of that shouldn’t really get started on Blind Lemon Jefferson, Blind Willie Johnson, Muddy Waters, Howlin’ Wolf, etc. It is an addictive pastime, trying to listen to all this music.
But maybe I have it all wrong. Maybe the whole point is that every generation has its own way of telling stories and while there only be a few recurring stories in the world they are all valid to be retold as long as each connects to their audience.
I was recently sent a link to Robert Crumb’s Book of Genesis:
http://www.fastcompany.com/pics/r-crumb-illustrates-book-genesis
A classic example of re-telling one of the oldest stories in existence. Okay, maybe the medium is not the most cutting edge – but given that R. Crumb is responsible, this is a pretty new re-working of an ancient story. I was pleased to see this project. It gave me hope about the endless possibilities of art and it confirmed what is a core belief of mine: that people will always want to hear or see stories. Sometimes people will delve back in time and sometimes they will want it presented in a slightly modernized way.
That's a nice thought.
We are an industry of storytellers of one kind or another and we all know that there are new stories to be told. We also know that sometimes older stories need re-working in order to engage a young audience who is waiting, eager to consume them. We need to be able to connect. Does the message resonate better when it’s delivered by Robert Johnson on a dusty old ‘30s recording than by a synthed-up Lady GaGa? Or when it comes courtesy of Ray Harryhausen’s King Kong as opposed to Peter Jackson’s? Of course not. Different people will have a different response to receiving the same message. Moreover, one person may respond differently depending on what stage of his life he/she is at and what experiences they can draw on. The crucial thing is that we deliver the message in a way which will achieve the results we require.
As storytellers we should be able to do this using our skills with the tools at our disposal. If we’re not then maybe we are no longer relevant. A great example of adapting modern methods of communication to get across historical ideas was recently emailed to me:
http://thescore.blogs.nytimes.com/2009/10/31/orchestra-hero/?scp=2&sq=guitar
Yes, Orchestra Hero…! We’ve had Guitar Hero and DJ Hero is just about to be released…so why not Orchestra Hero? Yes, it is a little incongruous, but at the very least it will serve as a way to expose a group of young people to classic music in a medium that will not make them immediately reject it. This could lead to a greater appreciation of orchestral works. The article suggests that during the time of their original composition, the works of Beethoven, Mahler and Bach, the orchestra was the place where influential statements were made:
statements that impacted the cultural and political dialogues of the West. Unfortunately this is a claim the orchestral world can no longer make. Competing now with movies, television, the Internet and popular music, the orchestra no longer has the platform for cultural dialogue that it once held.
Interesting that a computer game may provide a road for the player to embark on a journey of discovery.
Maybe that is also the point of ‘new music’; while there’s nothing necessarily new about most of it, it can speak to those who are receptive to it but also can provide a bridge to other influences and help to open up a whole new world of discovery.
Tuesday, October 27, 2009
Guest Blogger Framestore Digital/Design EP Simon Whalley was always game. Now he's Gamer!
Wherever you roam
And admit that the waters
Around you have grown
And accept it that soon
You'll be drenched to the bone.
If your time to you
Is worth savin'
Then you better start swimmin'
Or you'll sink like a stone
For the times they are a-changin'.
Now, I can be fairly sure that Dylan wasn't singing about the convergence of the Games and the Film & TV industry (unless he was even more of a visionary than he let on....), but this was the song that was bubbling through my conscious thought as I attended a lecture at BAFTA last Wednesday, gven by Peter Molyneux, Creative Director of Microsoft Games Europe.
Peter's lecture was very much focused on the exciting times we are now in, and the innovation that is happening in the Games industry. He challenged people to throw away their old foundations and pre-conceptions for gaming and embrace a wider audience.
In 1989, Peter created a game called 'Populous'. This was a hugely successful game, and sold 4 million copies. In 2008, Peter was part of the team that created 'Fable II'. This was a hugely successful game, and sold 4 million copies. Now this was interesting - given the huge advancement of technology and connectivity, the gaming market appears to have remained the same! So, here we have a huge opportunity. Think of all those other people who could be connected, playing games. We just need to tap into the thing that makes them want to play. And that includes things like a physical controller, if you're Microsoft. Using Natal, what Microsoft dub a "controller-free gaming and entertainment experience" they appear to be actively taking those important steps into attracting a wider audience. And Sony have been exploring this to an extent with Eye Toy and the recently released Eye Pet.
The key to all of this is emotion. An emotional connection is the thing that will draw people in. And we in the linear narrative business of Film and Television have been doing this for many decades, but the gaming industry by comparison is still a child. That's not to say that games don't have emotion, but it's a different way of crafting and generating emotion with storytelling that I'm talking about here. And conversely we need to understand the needs of a gamer so we can construct an exciting, interesting but relevant story and emotive reaction to the medium.
Peter took a show of hands in the auditorium to ask how many people were from the Games industry and how many were from Film & TV. Over a third were from Film & TV, with the rest being Games people. Now I'm aware than an event at BAFTA would probably attract more Film & TV people by it's very nature, but this was still a remarkable statistic. This really does show how our industries are mutually interested in collaborating and crossing over. So how can we get involved? Well, initially one of the ways to get involved is to be part of making the linear storytelling devices, such as the cinematic intros of the cut scenes of the game. This is certainly not anything new, and Film / TV people have been doing this for Games companies for a while, but the difference here is that the games themselves have changed. We recently completed work on the Cinematic Intro Film for DJ Hero (the dance music version of Guitar Hero - comes out worldwide on Tuesday 28th October). This is a social, interactive game where the music is key, essentially that IS the story. Our film would be the first thing people would see when they put the game into their console. So when tasked with generating the intro movie, our brief was to tap into an emotion. Freestyle Games wanted us to create something that was exciting, dynamic, and got the player so darn frothed up from the get go, that they would explode with pure adrenalin at the thought of playing the game! So, we used all of our years and experience to tell a story and make it look fantastic - to make a film and elicit an emotive response. I genuinely believe that by collaborating with us in this manner, Activision and Freestyle got a different product form if they had done it themselves. In fact, they said so themselves. And ultimately, the combination of our storytelling, animation and VFX talent combined with their amazing game development skills and ideas, has created a unique product.
This is just the beginning. And as the demarcation lines become ever more blurred, and the collaboration of like minded companies cross-industries becomes more common place, then innovation will be ever more abundant. And that makes me want to explode with pure adrenalin at the thought! The times they are a-changin' indeed.....
Simon Whalley (EP Framestore Digital/Design)
Thursday, September 3, 2009
Looking forward to the Past
http://themannahattaproject.org/explore/mannahatta-map/
I find it very interesting to see how technology can help us picture things as they were hundreds of years ago. I’m sure that I had some exposure to this natural history during my school days and I probably read about the many types of natural life that existed several hundred years previously. Maybe there was even some nicely rendered black and white illustration of a particular detail of that time.
But there was nothing like this.
The Manahatta Project reminded me that although I have been in the VFX industry just short of my silver jubilee and I have done my fair share of producing dancing toothbrushes and singing vegetables, there is an aspect of what we do that has even greater value.
For instance, when we took on Walking With Dinosaurs at the end of the 90’s I assumed that the Production team at the BBC would find which dinosaurs they wanted in the series and source the relevant reference pictures. What I wasn’t expecting was that our team of CGi artists, headed by the remarkable Mike Milne, became part of a process that involved a team of paleontologists ‘downloading’ their knowledge so that we could build – and bring to life - a CGi model of a particular species. The technology allowed the scientists to see the results of their findings in a way that would have been impossible only a few years earlier. In some cases, the CGi representation altered their idea of how that particular dinosaur moved or changed the common perception of how long their limbs were.
The thought occurred to me again recently as my partner, Sarah Dowland, finished producing the new Planetarium show 'Journey To The Stars' at the American Museum of Natural History:
http://www.amnh.org/rose/spaceshow/journey/
Throughout the course of a year Sarah had been working with a team of extremely bright scientists at the Museum but also with a team of CGi/VFX artists (one of whom, Jon Parker, had worked frequently as a freelancer in our team here). If you go and see the show, which I hope you do, I am sure that you will marvel at the visually rich spectacle. But what may not be apparent to you is that several moments of the film have never been visualized this way before. As Sarah has explained it, to produce the complicated representations they had waded through pages and pages of data and ‘somewhere within that data there was a picture’. They took those pictures and used them as the basis of one of the most amazing explorations of the natural world that has ever been created. When I spoke with one of the curators recently he was overjoyed that their research could be shown in this way. He was also full of admiration for Jon and his colleagues who could take those numbers on a page and create something that not only looks incredible but also aids our understanding of the universe. And this is praise indeed from the first guy to discover a brown dwarf!
Just another example of how the fine balance of technology, creativity and talent can provide a clearer understanding of a world that existed thousands of years ago on the island of Manhattan, or solar systems that we cannot actually see…or how a toothbrush would dance if it had legs.
Wednesday, August 19, 2009
Show Me The Honey
http://greeninc.blogs.nytimes.com/2009/08/10/the-english-encourage-urban-beekeeping/
And while the push from the government probably has a lot to do with helping repopulate a declining honeybee population, all that honey to sell (especially in honey-loving England!) would certainly be a sweet source of additional income in this economy.
But beekeeping is not the only traditional skill that is being re-explored. Yesterday's USA Today had this story about panning for gold:
http://www.usatoday.com/money/markets/2009-08-17-panning-gold-economy_N.htm
Panning for gold?! Could there be a cooler way to make some extra cash? I could grow a dirty beard, pull on some old Levi’s and learn to spit chewing tobacco like in the olden days. (After all, some people think that’s the look I’m going for anyway…!)
So what’s next? Horseshoeing? Bloodletting? Witch burning? Count me in.
But I think there is a more serious message in this trend: traditional skills and business plans should not be ignored as we search out new models and innovation. The fact is that traditional media is not redundant and the skills that produce traditional media are still relevant. At Framestore we may have new digital madmen who know how to program crazy alternate realities and who have the skills to take our animations and have them step right off the page, but that doesn’t mean we don’t still need the artist who creates that animation. We can’t toss the old models out entirely because the new models are still being formed. Our aim is to bring those skills that result in us producing Oscar winning images to any platform of distribution.
Change takes time to reach all levels of our industry and just because one aspect is innovating or expanding doesn’t mean the old standards are not still profitable and desired. A comScore dunnhumbyUSA survey was just released that says online adveritsing can be as effective as television advertising in helping increase retails sales of consumer package goods brands. They track online advertising as lifting retail sales at an average of 9% and television lifts CPGs 8%.
That survey is remarkable for two reasons. Yes, this is proof that on-line advertising can work. Surprisingly, that has still been up for debate in certain circles. But also, television is still very effective at lifting sales. To put all of our energy into one area at the expense of the traditional, still effective, area does not make sense. We should be innovating but we should not be throwing the baby out with the bathwater, so to speak.
I can’t imagine a more interesting time to be working in an industry like this that is straddling traditional media and new media, traditional tools and new models. We are among the lucky few who can make honey and, who knows…maybe even strike gold.
Friday, August 7, 2009
51.9 Part 2
I’m going to see a doctor this afternoon. I very rarely go to see the doctor. In fact, when I moved to
It all started with an invitation to join my good friend, Charles Day, and his wonderful wife, Chris, for a weekend at their gorgeous place in upstate NY.
(He has beaten me to this - not for the first time as you’ll discover – and you can find his description of the weekend on his blog, http://www.thelookinglass.com/blog/2009/8/5/519.html . If you aren’t reading his blog, you should be.)
Prior to this weekend, Charles had casually mentioned in a previous conversation that he had discovered a go-kart in one of their (many) garages on their upstate property and that we could maybe give it a spin around the old bridle path in their lower field. I say ‘casually’ because I suspect that Charles was attempting to mask the glee of a fourteen-year-old boy when he told me about the go-kart. As I received the news, I was likewise instantly making a spiritual journey back to the mid-‘70s.
So I was a little confused last weekend when we pulled into the driveway of their upstate house and I spotted, half a mile in the distance (yes, they have a long drive...it could double as a runway for a local airport), The Kart.
I had been expecting to find an orange crate nailed to a couple of 2x4’s, some rope, a couple of old wheels off a small bike…something you might see the Little Rascals riding down a hill. Instead, what I saw in the distance was a two-seater crate with rollbars and some hefty tires. This was going to be brilliant.
But, not unlike being forced to eat breakfast on Christmas morning before the presents are opened, the four of us dutifully went off to lunch. We ate quickly and upon our return there was no stopping us and we were down at the track with only one thing on our minds: time trials. Not for us the gentle drive around a freshly mown strip of field admiring the wondrous views and thankful for the cooling effect of driving on a hot day.
No…we would just floor it.
Lap followed lap, each succeeded in shaving seconds off the leading time. Chris and Sarah came down to share the fun. They each navigated their way around the course and immediately wanted to do another lap. But that was enough. To them it was great fun but not as much fun as good conversation and some glasses of wine on the patio.
But for Charles and I each lap was an opportunity to improve on the previous and each lap ended with the belief that we couldn’t possibly go any faster. With adrenalin pumping from the knowledge that there was no room for error, we each attempted the perfect, faster lap. All was well until my next turn when I switched the ignition on and nothing happened. Tried again. Nothing. Charles and I rubbed our chins and said such helpful things as “That’s odd…”, etc. I suggested to Charles that we shouldn’t overlook the obvious and that he should check the fuel tank. It was full. Our problem was even more obvious than having no gas: no battery.
I may have neglected to tell you that the track was in no way flat and that going at such a speed over some of those bumps was perilous. On several occasions I found myself thankful that I had heeded Chris’ ‘advice’ to wear the helmet. And on Charles’ last lap the battery had finally freed itself from it’s strap and connectors and had flown the coop.
A walk around the track produced the missing battery, which was now leaking sulfuric acid through a large crack in the case. Charles had escaped from serious burns earlier in the week when he had attempted to fill the battery with the acid but succeeded mostly in scorching everything in sight bar him and the dogs. This time he wasn’t taking any chances. He lashed up an ingenious contraption using the strap as a support for the battery and holding onto the connectors to try to stop the degree of swing as we started the long walk back. Sarah pointed out that Charles should at the very least be wearing gloves and, sheepishly, Charles and I retrieved the proper tools.
Now we were faced with the prospect of pushing a heavy go-kart up a very steep hill and back to the garage. After a little more chin rubbing Charles disappeared and returned with a car battery charger. Undaunted by the fact that there was no battery we managed to hook up the charger to the positive and negative cables and start the kart which we then drove back to the garage.
Why am I telling you this story? It occurred to me that I spend a great deal of my professional time creating virtual realities. I’m doing even more of that work now that Framestore is getting into games related work in the form of developing online games and doing FMVs, trailers and spots for major games companies. And some of my personal time – and much of my kids’ time - is spent enjoying the virtual worlds that others have created. My kids were over in NYC a few weeks ago and they loved spending time playing X-Box 360. I have great kids (of course...!) that enjoy doing many other things that don’t involve staring at a screen for hours, but I started thinking about the difference between their childhoods and my own early years. Not only were there no computer games when I was a boy – there weren’t any computers. Or certainly none that you would find in any home. And, leaving aside the much expressed concern that kids these days are spending far too much time in front of a screen and not enough time exercising, I was thinking about the differences in the quality of experience. Charles could have called me up and said that he had the latest racing game for PS3 and I’m sure that I would have been excited to try it out. But could I honestly say that I would have had a tenth of the elation that I felt bouncing around inside that kart? And though we would face several challenges within the computer game, would any have felt as rewarding as preparing the car, negotiating a tight corner, shifting bodyweight to counter the weight distribution on bends, the smell of it….the sweat?
In short, the kart experience reminded me of the difference between playing a game and feeling alive.
Of course, I know that some part of the physicality of the afternoon is linked to nostalgia and it is easy to be seduced by the feeling of being young with no other cares or responsibilities than beating your mate’s best lap time. But I wonder, as advanced as we get with Project Natal, etc, can we ever replicate those feelings of risk and danger and joy and achievement on a computer? The images that are now being produce are amazing and the ability to replace the controller is upon us. We are able to physically move in front of – or surrounded by – realistic images. But it is an important difference that ultimately we know that this game is happening in a safe environment without risk. Can this really be the same fun? Can it provide the same feeling of being alive?
Which leads me back to the reason for the doctor.
Charles and I had successfully taken the acid dripping battery up to a safe place and had driven a battery-free kart up the hill and back to the garage. We had 50 minutes before we were headed to the restaurant for dinner and the motor was still running.
Charles turned to me. “Fancy one last lap?”
Let me see…we had spent the last half an hour or more sorting out this mess, almost burnt off our skin with sulfuric acid and now we were going to take the kart BACK to the track and keep racing. Added to that, I had the fastest lap time.
“Yep!”
Charles was first, driving demonically enough to shave about a second and a half off his personal best and a half a second off my best time.
I had to improve. Sarah later said that she had looked at my face as I set off and knew that something was about to happen. Maybe I had some additional courage from the glasses of wine enjoyed during our break for repair. I set off at breakneck speed. I hugged the corners and set off into the first straight with so much speed that the smile plastered over my face would have made the Joker look glum.
I was traveling at 45 degrees when the kart began to roll. It rolled. And rolled. And I would have rolled with it if I had been wearing the safety belt. But I wasn’t (I thought It might inhibit a bit of weight distribution body shifting). And so the kart eventually spat me out and then landed on top of me. Or I ended up on it. I can’t actually recall. I do remember getting up, tipping the kart back to it’s rightful position and trying to assess whether I had done any great damage to those parts that were in pain. At the same time I saw three figures in the distance running towards the track. There are plenty of lessons to be learned from all of this. Listening to Chris and Sarah is high on the list. Quitting while you’re ahead? (No, not really!) The most important lesson for me is that risk is a necessary part of feeling alive and that we all periodically need that sense of exhilaration that comes from putting yourself out there. We need to take risks. Real risks – with real consequences. I wonder if computer games will ever be able to simulate that?
Monday, August 3, 2009
Why I Love New York City - Simon Whalley
There are 2 cities that have exceeded hype and expectations for me - Barcelona and New York.
I was in New York last week with my partner Mike Woods (that's business partner, incidentally, not the other kind of partner. Not that there's anything wrong with that....). We were there for a whirlwind tour, visiting Framestore NY and some of their esteemed clients, showing them our exciting developments in digital work.
This is not my first visit to this fine city, but it's a testament to the city's vibe that it always gives me the same excitement upon arrival, like that feeling you get when tearing the cellophane off your imported DVD boxset of SNL (or is that just me?). Anyway, it's just a magnificent place. The architecture is breathtaking, the people are fantastic and the food is just, well, awesome! We were staying in a hotel in the Lower East Side, just a few brisk steps away from Katz's Deli (it's worth pointing out that our steps taken after eating at Katz's were a lot less brisk than the ones on the way in).
Meeting the New York clients was an extremely rewarding experience. They loved everything we showed them, from inventive flash games and innovative web applications to groundbreaking non-linear approaches to storytelling and innovative iPhone apps. They completely got it. It was great to discover how some of the agencies have truly embraced integration cross platform, being in control of TV, Print and Digital, thus keeping the creative coherent, strong and ultimately more interesting. A fine example of this is 'The Great Schlep' (www.thegreatschlep.com) by Droga5. A cracking idea, brilliantly executed. Crossed the boundary from the virtual to the real with great aplomb.
We in Digital see this interaction between the digital world and the real world to be the key to a sustained, exciting and ultimately successful campaign. From a consumer's point of view, being able to immerse yourself cross platform into essentially an Alternate Reality Game (ie an interactive narrative that uses the real world as a platform as well as the web and mobile) is a much more rewarding experience. With that in mind, we're working with a client now to achieve exactly that. Watch this space.
So, thank you New York for having us. We miss you, and we'll come back soon - we promise!
Friday, July 10, 2009
Anyone fancy a pint...?
Finally…! The news we have been waiting to hear. No, not Michael Jackson’s pill regime, not predictions of what Sarah Palin will do next. No, the word is that beer is good for you! At last.
And who says so? Why, the ad on North Korean TV.
http://www.youtube.com/watch?v=-_jjfn18UzMOkay, maybe it’s a little early to rejoice. After all it is a beer commercial which extols the virtues of the frothy brew by citing that it relieves stress and extends life. However, it is a beer commercial in North Korea – a Communist country ‘wary of capitalistic influences’. The usual bill of fare for the North Korean TV viewer consists of ‘news, factory descriptions, some children's animation shows, and documentaries on leader Kim Jong Il and his father Kim Il Sung, interspersed with propaganda slogans and music’. (This may sound like eating a constant diet of steamed vegetables to a modern day Western TV consumer – but it actually doesn’t sound too far off from the BBC2 channel in the UK about forty years ago). And now here is the most Western kind of television that is possible – beer commercials.
The rise in post war Capitalism in the West, the relative affluence of the consumer, the many lines of credit and the advertising that accompanied all of this has been well documented. Twenty years ago this Capitalism was held up as the prevailing ideology that was triumphing over the crumbling Communism of the USSR. Today we are forced to admit that many people in the West are suffering because the lifestyles sold to us were more than we could actually afford. People were seduced into spending more than they earned in order to attain those things that they couldn’t live without – bigger houses, newer cars, faster computers, etc. And I must admit that this collapse of the capitalist dream concerns me. Shamefully, I am less concerned on an ideological level, but more from the perspective that I do the majority of my business working on VFX and animation for Commercials. The soothsayers have been predicting the death of the 30 second at least since TiVo started shifting some units. Were they right after all?
Is the game up?
Once again beer may be the answer. It may be that Kim Jong Il likes a pint of Boddingtons now and then and this love of beer influenced the appearance of this commercial on North Korean TV. But, frankly, the fact that a beer commercial is punctuating documentaries "Great Leadership That Prepared Eternal Asset for Education of Revolutionary Tradition" and "Natural Treasure Yonjibong Pine Tree" is incredible. The rise of consumerism in Asia is extraordinary when we think of the historical ideologies that we associate with many of these countries. But to have access to these formerly isolated markets, with the potential to sell to billions of people - despite the fact that the majority can in no way afford the products and services - has given rise to the prospect of new opportunities for many in the Advertising world. After all, why should the fact that billions of people can’t afford something stop them from buying it?
